ENEMY FRONT PC 60 FPS UPDATE
If the new one would cause crash, make sure to restart emulation/load normal save before getting new update or at least using disable code from the old version before getting the new one, would be also good to check settings, since FFT0 hates things like multithreading, possibly also fast memory and changed psp cpu clock.
(04-17-2015 11:35 PM)LunaMoo Wrote: About stability, while testing the patch was stable for me, althrough I didn't really had time to test earlier versions much. I couldn't replicate it after that, so it's not too major. Re-enabling doubled his speed for a second, but he slowed down after that. Disabling the patch returned speed to normal. A Golem in the mission was double speed at first. I'll keep saves at the start of every chapter so I can rush through and test the other missions eventually. I'll be sure to report all broken triggers, but I won't be testing any mission that's replaced by a Code Crimson since this is my first time through NG+. It's hard to keep the track of everything because of the patch size, so hope there will be no new bugs(like last time c). Let me know, if there are any other missions which never trigger some kind of events.